The Rock-Paper-Scissors Strategy in Tower Rush

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If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.

This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.

Swarm, Splash, Single-Target

The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.

Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.

  • Track their rotation.
  • A ground-only Splash unit cannot hurt a flying Swarm.
  • Sacrificing a cheap card to get to your primary defense is acceptable.

Exploiting the Rules

If your opponent only has one ‘Scissors’ (Splash spell) in their deck, and you bring three ‘Papers’ (Swarms), they literally cannot stop you.

You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.

Troop Type The Target The Counter
The Horde High DPS single-target tanks, Princes, P.E.K.K.As Wizards, Valkyries, Bomb Towers, The Log
AoE Units Skeleton Armies, Minion Hordes, Goblin Gangs High health single-target units, Mini P.E. If you loved this post and you want to receive much more information concerning tower rush kindly visit our web page. K.K.As, Heavy Spells

The Evolution of Balance

If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.

Know your counters, track their spells, and execute your trades perfectly.

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