Mastering Kiting in Tower Rush

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In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.

Mastering the Middle

By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.

To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.

  • It will walk away while being chased.
  • Some units ‘see’ further than others.
  • Use ice or poison to maximize the time they spend walking.

The Ultimate Distraction

This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.

This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.

The Bait Best Target
Cheap Tank It absorbs damage while walking away, making it the perfect bait
Skeletons Slow attacking units like the P.E. If you are you looking for more regarding tower rush take a look at our own website. K.K.A or Prince

Frustrating the Opponent

It often causes players to tilt, play recklessly, and abandon their strategy entirely.

You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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