Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
Heavy Melee Commanders
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
- Protect your investment.
- Maximize the value of the skill.
- Drop them right on top of the threat.
Utility and Sniper Heroes
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
| Ability Type | How to Use It |
|---|---|
| Cloaking | Use to secure the final hit on a critical building |
| Summoning/Swarm | Activate when the enemy has exhausted their splash damage spells |
Finding Your Playstyle
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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