Mastering Siege Decks in Tower Rush

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Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.

The Defensive Wall

The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.

To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.

  • Use spells predictively.
  • Don’t waste elixir saving a failed attack.
  • In double elixir, you can often place a defensive X-Bow in the center of the map.

Choosing Your Artillery

X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent’s heavy tanks so the X-Bow has a clear line of sight.

The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.

The Building Attributes How to Use It
Rapid Fire 6 Elixir, fast firing, high overall DPS Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
Splash Artillery 4 Elixir, slow firing, splash damage Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

A War of Attrition

Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.

Welcome to the artillery division.

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