Mastering Siege Decks in Tower Rush

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Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.

The Defensive Wall

When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.

To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.

  • An unsupported X-Bow is a massive 6-elixir donation to the enemy.
  • The Tesla acts as the primary shield for the artillery.
  • If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.

Choosing Your Artillery

X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent’s heavy tanks so the X-Bow has a clear line of sight.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.

Siege Weapon Cost and Speed Ideal Strategy
The Machine Gun 6 Elixir, fast firing, high overall DPS Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
The Mortar 4 Elixir, slow firing, splash damage Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

A War of Attrition

Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.

It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.

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