In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
Leveling Up the Deck
Every time you spend gold to increase a card’s level, you are rewarded with a burst of experience points.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Complete the specific tasks associated with each troop.
- A high-level tower means nothing if your spells are weak.
- Participate in gold-rush events to fund these upgrades.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Donation Type | Experience Gained |
|---|---|
| Skeletons, Goblins | Small amount of XP per card, but you can donate hundreds of them daily |
| Rare and Epic Cards | Large burst of XP, but highly limited in how many you can give |
The Impact of King Levels
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
For more information in regards to tower rush have a look at the web page.